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[Hide] (95.3KB, 1041x983) Reverse >In OneShot, a single-player puzzle-adventure game, the player controls Niko, a catlike child who is placed into an unfamiliar sunless world.[5] The game exclusively shows Niko's viewpoint, employing a top-down perspective,[6] while the player is a separate character, referred to by the user account they have signed in with. Throughout the game, the player can make Niko sleep, causing the program to close; upon reopening, a short dream sequence is played.[5]
>The gameplay is composed of puzzles involving items.[7] The player may use items at specific locations or combine them to create a new item.[8] The player encounters computers, which signal that the player has to find content outside the game, including in the file system.[9] These can also lead to interacting with the player's operating system in other ways, which includes moving the game window off-screen, mimicking developing film,[4] or by gaining clues from the desktop wallpaper.[9] With these concepts, OneShot was officially described as a game where "the world knows [the player exists]",[1] and the in-game instructions recommend playing in windowed mode instead of fullscreen.[8] The console version, OneShot: World Machine Edition, uses a simulated operating system that allows players to interact with the game like they would with a computer.[10]